Casino Card Game Dominican Republic

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The player may trail with the Queen instead to prevent the next player making a sweep with a Four. The trail is allowed because there is no equal card on the table. If the initial layout consists of 10, 8, 6 and the first player plays the 10, both tens must be captured, even though the next player may be able to score a sweep with an Ace. On the table there is a loose 5 with some other cards and you have a 5 and a 10 in your hand. If you play your 5 you don't have to capture the 5 from the table: You cannot add your 9 to the build because then you would become the owner and you do not have another 9 to justify this. You do not want to capture the build leaving your partner with a useless 9. You can however simply trail your 9 capturing nothing, so that your partner can later take your 9 along with the build. Cards that are left on the table although they could have been captured by the played card are known as "dejado" left behind or "pisado" stepped on.

It is customary for the opponents to point out such cards, especially if the player has left them behind by accident, perhaps not seeing a set of cards whose values added up to the played card. It is possible to increase the capture value of a single build owned by another player by playing a new card from your hand onto the build and becoming the new owner. You must of course hold a card equal to the new capture value. It is not possible to change the capture value of a multiple build. You can add further cards to a multiple build or convert a single build to a multiple build by adding cards, and by doing so you become the owner of the build if you did not already own it. When adding to a build to create a multiple build, at least one of the added cards must be the card you played from your hand on that turn. Sweeps Virados If a player captures all the cards on the table leaving it empty, this counts as a sweep, which potentially scores 1 point.

To mark the sweep, the played card is placed face under the player or team's capture pile, at right angles to the rest of the pile so that the face up card is partly visible and it is clear how many sweeps have been scored. Sweeps of opposing players or teams cancel each other. Specifically, when both players in a two-player game or both teams in a four-player partnership game, or all players in a 3- or 4-player game without partners have at least one sweep, each player or team turns one of the face up sweep cards in their capture pile face down. After cancelling there will always be at least one player or team with no sweeps. End of the Play and Scoring When the dealer plays the last card and the deck is empty, any cards that remain on the table are taken by the last player or team that made a capture. This does not count as a sweep. The dealer can score a sweep with the very last card played if it really captures all the cards that remain on the table.

However, if the dealer ends the game by capturing just some of the cards and takes the rest of them only by virtue of having made the last capture this is not a sweep. The scores are then calculated based on the cards each player or team has captured. There are scores for taking the most cards, the most spades, the 10 of Diamonds, the 2 of Spades, the Aces and the sweeps, as follows. Most cards: However if there is a tie for most cards or in a 3- or 4-player individual game for most spades no one gets those points. Each player or team starts at zero and keeps a cumulative score and the aim is to be first player or team to reach 21 points or more. However some special rules come into force when a player or team has a score near to 21. A player or team that has a score of 18 can only win by capturing most cards 3 points. A player or team that has a score of 19 can only win by taking the 10 of Diamonds 2 points.

A player or team that has a score of 20 can only win by capturing most Spades 1 point. If a player or team with 18, 19 or 20 points does meet the criterion for winning - for example taking most spades when they had 20 points at the start of the hand - then they win the game automatically, irrespective of how many points the opponent s score. If they do not meet the criterion, then the opponents score normally. A player or team with 18 or more points cannot score for sweeps, but can still use sweeps to cancel sweeps made by the opponent s. So sweeps are still recorded and cancelled in the usual way, but if you have sweep cards face up at the end of play when your score is 18 or more you do not score anything for them. For example in a two-player game where player A has 19 points and player B has 15, if player A takes most cards and two Aces makes two sweeps or two more than player B , while player B scores most spades, 10, 2 and two Aces, player A scores nothing while player B scores 6 points and wins the game with 21.

If two players or teams are under scoring restrictions then the first to meet the winning criterion wins the game. In some cases it might be necessary to count cards to find out, for example, whether player A had taken the majority of cards before player B captured the 10. Should it happen that more than one player reaches 21 or more points in the same deal and there is a tie for most points for example if two players score 6 points each starting from a score of 15-15 , further deals are played without scoring restrictions until one player or team has more points than the other s and wins. Variations Some players do not allow a player or team under scoring restrictions to record any sweeps, so sweeps achieved by their opponent s cannot be cancelled. In the four-player partnership game some allow a player to create or augment a build for partner if it can be proved from the previous play that partner has a card that can capture the build.

This is always the case when augmenting partner's build without changing its value, but it can also happen if partner has previously created a build that was taken by another player, and partner has not subsequently played a card that could have captured it. When building for partner, a player must always announce "for partner", and this obliges the partner to keep the capturing card until the build is captured or changes ownership. On the table are 4, 7, 9. Your partner plays an Ace and combines it with the 4 and 7 to build 12. The next player captures this build with a Queen. You hold a 3 but no Queen. Nevertheless you can play your 3 on the 9 to build 12 "for partner": Joel A. Soto describes a version in which the endgame scoring restrictions apply when a player or team has a score of 16 or more.

A player or team that has a score of 16 can only score for capturing most cards 3 points or the 10 of Diamonds 2 points. A player or team that has a score of 17 can only score for capturing most cards 3 points or most Spades 1 point. Capturing a card by pairing: The player places his card down and then collects the matching pair for counting at the end of the game. Capturing cards by combining: For instance, a player with an 8 could capture a 6 and 2. Capturing cards by pairing and combining: A player can execute the above two moves simultaneously if the middle cards support the maneuver. For example, if a player has a 9 and the board shows a 5, 4 and 9, then he may take the combination 5 and 4 and the pair 9 at once. A player may build a combination on a middle pile by adding one of the cards from his hand, if he has the card that the new combination will add up to.

If any of the other players has an 8, he may steal this build before it gets back around to the original player. Face cards cannot be part of builds. Building on builds: Building A numeral card may be played and combined with other cards on the table, placing them together to form a build. A build can be made out of any collection of numeral cards which can be captured by a single numeral card according to rule 2 above. The player making the build must announce the capturing number saying, for example, "building 5" , and must hold a numeral card which can later make the capture. There are two types of build: A single build consists of two or more cards whose capture values add up to the capture value of the build - for example a 5-build made of a 2 and a 3, or a 10-build made of A-4-5.

A multiple build consists of two or more cards or sets of cards, each of which equates to the capture value of the build - for example a 5-build made of a 2 and a 3 plus a 4 and an ace, or a 5-build made of A-4 and 5, or a 9-build made of two nines, or a 9-build made of 6-3 plus 5-4 plus 9. When you make a build, it must include the card you just played - you cannot create a build consisting entirely of cards that were already on the table. Cards which have been made into a build can subsequently only be captured as a unit, never separately. Examples If there is a 5 on the table, a player holding a 3 and an 8 may put the 3 on the 5 and announce "building 8"; this single build can now only be captured by an 8. If there is an ace and a two on the table, a player holding two threes and a six could play one of the threes and either: Capturing a build A build can be captured by playing a numeral card of the rank which was announced when the build was made.

It is thus possible to "steal" a build created by another player, if you have the right numeral card. If on your turn, the table contains a build which you created or added to yourself, and no other player has added to it since your last turn, you are not allowed simply to trail a card as in rule 6 on your next turn. You must either make a capture of some kind, create another build, or add to a build i. It is always possible to capture in this situation - if nothing else, you must hold the capturing card for the build you just made, otherwise your build was illegal. If there is a build on the table, and you were the last player to add a card to this build, you are not allowed to play so as to leave yourself with no card equal to the value of this build. While capturing a build, you can also capture any loose cards on the table that add up to the same number. For example you have made a build of 9 and there is a 5 on the table. If the player before you plays a 4, you can capture the 4 and the 5 at the same time that you take in your build.

It is not possible to capture a build with a card of any other rank than that announced for the build. For example the table contains a 4 and a 3 combined into a build of 7, plus a separate 2. You cannot play a 9 to take the build of 7 plus the 2 - the build can only be captured with a 7. Adding to a build There are two ways of adding to a build: You may add a card from your hand to a single build, increasing the capturing number, provided that you also hold a card which will capture the new build. At the same time you may incorporate additional cards from the table into the build, if they are equal to the new capturing number. In this case the build will become multiple. You can never use a card from the table to change the value of a single build.

Example A The table contains a build consisting of two threes, announced as a build of six. If you hold a two and an eight, you can add the two to the build announcing "building 8". The next player, holding an ace and a nine, could then add the ace and say "building 9". The capturing number of a multiple build can never be changed. If the original build of two threes in the above example had been announced as building three rather than building six , it would not be possible for a player holding a two and a five to add the two to the build, making five, not for a player holding a two and an eight to add the two making eight. Example B The table contains an ace, a two and a four; the ace and the four have been combined by a previous player into a build of five. You hold a three, an eight and a ten. You can play your three onto the single five-build and announce "building eight", but you are not allowed to incorporate the two from the table into this build to make it a build of ten.

Example C The table contains a three and a four, built into a seven, and a separate nine. You hold a two and a nine. You can play your two, combining it with the seven-build to make nine, and at the same time incorporate the nine on the table into the build, converting it to a multiple build and saying "building nine". You may add to any build, single or multiple, by playing a card from your hand which, either alone or combined with other cards on the table which are not yet in builds, matches the existing capture number of the build, provided that you hold a card which can capture the combined build. Example The table contains a 9-build consisting of a 5 and a 4, and there is also a 3 on the table. You hold a six and two nines. You can play your 6, combining it with the 3 and the existing build to make a new multiple build of 9.

Then on your next turn provided that no one else captured you could add one of the nines from your hand to the build. Finally, on the following turn, you could capture the whole build with your second nine. Note that when making or adding to a build, you must contribute a card to it from your hand. You cannot just combine various cards which are already on the table to form a build. Note also that once a build contains more than one card or sets of cards which add to the capturing number, it is a multiple build and the capturing number can no longer be changed. There is a multiple 8-build of 3-5-8 on the table, and there is also a loose 6 on the table.

Casino Card Game Dominican Republic Casino Card Game Dominican Republic

If a player cannot capture any cards, or for strategic reasons wants to lay off a card, he may play a card face-up in the middle. Other players may then capture or utilize this card. The dealer replenishes the hands of the players after each round, but not the middle cards. Objective There are multiple ways to score points in Casino. Generally, capturing many cards is a good way to end up with many points. Points are scored for having the following in your card pile: Majority of cards 27 or more: The first player to reach 21 points is the winner. Too complicated for the little ones? In this simplified version, players can only capture cards by pairing. Captured cards are kept face up. For example, a build with a 5 and a 9 has a capture value of 14. This build can be captured by an Ace. A multiple build of 8 can consist of two 4s, an 8, a 6, and a 2.

Or, it may be a pair of 8s, or an 8, 6, and 2. Below are the restrictions on Trails, Builds, and Capturing: In order to create or add to a build, you must have a card in hand equal to its capture value and keep it in hand unless it is captured by another player. You may not start or add to your partners builds. Adding or creating a build is ownership of the build. If you own a building you cannot trail. You must either create builds, add to builds, or capture cards. If you are unable to exercise any of these options, you must capture your build. You cannot trail if the card you wish to trail is of equal value to a loose card on the table. That card must capture a loose card or several loose cards of equal value to create or add to a build. However, it is not required that players must capture sets of cards or builds.

After everyone has played their four cards, another hand of four cards is dealt to each player from the remaining cards, but no more cards are dealt to the table after the first deal. After these cards have been played there is another deal, and this continues until all 52 cards have been dealt this takes 6 deals for 2 players, 4 deals for three players, 3 deals for 4 players. The dealer must announce "last" when dealing the last cards. After the last cards have been played and the hand scored, the deal passes to the left for the next round. The Play Starting with the player to the left of the dealer and continuing clockwise, each player in turn must play one card out from hand face up on the table. This card may or may not capture one or more cards from the table. In case of a capture, when the other players have had an opportunity to see the capturing card, the player picks up this card and the captured cards and stores them all face down in a pile. If there is no capture the played card remains face up on the table.

Irrespective of whether a capture was made or not, the turn passes to the next player. In detail, the possible types of play are as follows: Capturing with a face card If the card played is a face card king, queen or jack which matches the rank of a face card on the table, the face card on the table may be captured. This is the only possible capture with a face card. If the table contains more than one matching card only one may be captured. The Q and Q are on the table, and the Q is played. The player may capture one of the queens from the table but not both. Capturing with a numeral card A numeral card Ace, 2,... Example If an eight is played it could capture one, two or three eights from the table. It could also capture a five and a three, or a four and two twos.

If the following cards are on the table: A 2 3 5 6 8, then an eight could capture 8 6 2 5 3 or 8 5 2 A, but not all six cards. Building A numeral card may be played and combined with other cards on the table, placing them together to form a build. A build can be made out of any collection of numeral cards which can be captured by a single numeral card according to rule 2 above. The player making the build must announce the capturing number saying, for example, "building 5" , and must hold a numeral card which can later make the capture. There are two types of build: A single build consists of two or more cards whose capture values add up to the capture value of the build - for example a 5-build made of a 2 and a 3, or a 10-build made of A-4-5. A multiple build consists of two or more cards or sets of cards, each of which equates to the capture value of the build - for example a 5-build made of a 2 and a 3 plus a 4 and an ace, or a 5-build made of A-4 and 5, or a 9-build made of two nines, or a 9-build made of 6-3 plus 5-4 plus 9.

When you make a build, it must include the card you just played - you cannot create a build consisting entirely of cards that were already on the table. Cards which have been made into a build can subsequently only be captured as a unit, never separately. Examples If there is a 5 on the table, a player holding a 3 and an 8 may put the 3 on the 5 and announce "building 8"; this single build can now only be captured by an 8. If there is an ace and a two on the table, a player holding two threes and a six could play one of the threes and either: Capturing a build A build can be captured by playing a numeral card of the rank which was announced when the build was made. It is thus possible to "steal" a build created by another player, if you have the right numeral card. If on your turn, the table contains a build which you created or added to yourself, and no other player has added to it since your last turn, you are not allowed simply to trail a card as in rule 6 on your next turn.

You must either make a capture of some kind, create another build, or add to a build i. It is always possible to capture in this situation - if nothing else, you must hold the capturing card for the build you just made, otherwise your build was illegal. If there is a build on the table, and you were the last player to add a card to this build, you are not allowed to play so as to leave yourself with no card equal to the value of this build. While capturing a build, you can also capture any loose cards on the table that add up to the same number. For example you have made a build of 9 and there is a 5 on the table. If the player before you plays a 4, you can capture the 4 and the 5 at the same time that you take in your build. It is not possible to capture a build with a card of any other rank than that announced for the build.

For example the table contains a 4 and a 3 combined into a build of 7, plus a separate 2. You cannot play a 9 to take the build of 7 plus the 2 - the build can only be captured with a 7. Adding to a build There are two ways of adding to a build: You may add a card from your hand to a single build, increasing the capturing number, provided that you also hold a card which will capture the new build. At the same time you may incorporate additional cards from the table into the build, if they are equal to the new capturing number. In this case the build will become multiple. You can never use a card from the table to change the value of a single build. Example A The table contains a build consisting of two threes, announced as a build of six.

Trailing: If a player cannot capture any cards, or for strategic reasons wants to lay off a card, he may play a card face-up in the middle. Other players may then capture or utilize this card. The dealer replenishes the hands of the players after each round, but not the middle cards. Objective. There are multiple ways to score points in ramrocollege.com: Stewart Coerver. The Casino offers numerous slot machines of all kind and table games li casino games dominican republic Live Dealer Casino Hold’em is a recent addition to the live casino catalog. Casino Holdem’s popularity has grown since it was first introduced to brick-and-mortar casinos back in Gambling in the Dominican Republic Introduction According to the LCB, the Dominican Republic's 34 casinos are the most of any country in the Caribbean. It also has the second largest casino in the Caribbean (the Hard Rock in Punta Cana). The Atlantis in the Bahamas is the largest. In Nordic countries the usual version of Casino (Kasino) is a form of Royal Casino without building: this is described on the Nordic Casino page. Casino in the Dominican Republic This version of Royal Casino, explained to me by Humbernio Lockward, differs from the Anglo-American game in several ways.

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